Part 1 Documentation [DOC]
	1. Addresses and Info
Part 2 Setup [SET]
	1. 
Part 3 ASM [ASM]
	ovl_opening (31)
		1. Set Link to Child on Title Screen
Part 4 Tables [TBL]
	code (28)
		1. Change Title Screen Scene to Zelda's Courtyard (Entrance 0x0400)
	ovl_opening (31)
		1. Change Title Screen Cutscene to Ending (cutscene 0x0000)
	nakaniwa_scene (1406)
		1. Modify cutscene to make logo appear and not fade over to ending picture
	global
		1. Add Title Screen Logo object and actor to Zelda's Courtyard
	
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Documentation [DOC]
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15E660 SRAM

800C6948 do not branch on reset
	80212020
	8016A560
	8016A580
	000000A9

001685E4 store stuff

800C6844 boot?

800C6980

800C68BC reset?

800C6928 start menu
	80212020
	800C4104
	80168688
	8014AB78

80400B68 function for title screen

803FF1A4 this tells the game to go to the file select after the title screen (0x8040E40C and 0x8040F078)
80400C18 this tells the game to start at title screen (0x80400A2C and 0x80400B48)
80400E20 this tells the game to return to title screen when you quit after a gameover (0x80400A2C and 0x80400B48)

80212024 is set to 80400DA4 when returning to title screen (it is read at 800C4AE8)
80400DA4
80400D30 initialize title screen pre-start

--------------------------------

800A82C8 initialize title screen start
800A8398 file has been loaded into memory here
800A8400 branch if you are Adult Link
800A8420 set Kokiri Sword on B
800A844C set Fairy Slingshot on C-Left
800A8428 some function is called here. this function set the equipment to kokiri Sword, Kokiri Shield, Kokiri Tunic, Kokiri Boots
800A8468 set entrance to 0x00CD (Hyrule Field)
80400D64 set cutscene to 0xFFF3 (0xD, Cutscene 9?)

Entrance: 0xB1F60A
Cutscene: 0xBD2B56

Title Screen: 
Object 0x014A (object_mag)
Actor 0x171 (En_Mag)

Deku Tree Intro:
	0x00EE (entrance)
	0xFFF3 (cutscene)

Zelda's Courtyard:
	0x0400 (entrance)
	0xFFF0 (cutscene)
	
	
0x8022CE80 title screen actor location in RAM
0x8022D120 Title button check start
0x8022D154 branch if A button

Kokiri Forest 6th stage


cutscene pointer 80213D88

0000
GGGG = Actor
0000
HHHH = Entries
IIII = Action
JJJJ = Start Frame
KKKK = End Frame
0000

Actor 00000003
	17 = Fade out screen
	1C = Freeze all actors
	1E = Fade in logo
	1F = Fade out logo

http://wiki.spinout182.com/w/Cutscenes

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Setup [SET]
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ASM [ASM]
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;_____________________________________________________________
;Set Link to Child on Title Screen
;_____________________________________________________________

.org 0x80400D4C
	SW		T6, 0x0004(V0)

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Tables [TBL]
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;_____________________________________________________________
;code
;_____________________________________________________________

;Change Title Screen Scene to Zelda's Courtyard (Entrance 0x0400)
0x800A846A,0400

;_____________________________________________________________
;ovl_opening
;_____________________________________________________________

;Change Title Screen Cutscene to Ending (cutscene 0x0000)
0x80400D66,FFF0

;_____________________________________________________________
;nakaniwa_scene
;_____________________________________________________________

;Modify cutscene to make logo appear and not fade over to ending picture
0x803CC55C,00000003 00000001 001E0050 01000000
0x803CC594,00000003 00000001 001E0100 01000000

;_____________________________________________________________
;global
;_____________________________________________________________

;Add Title Screen Logo object and actor to Zelda's Courtyard
0x30DC727,29
0x30DD160,014A
0x30DD195,71
0x30DD1A2,0000